Demon Party Dump File Version 10/27/2019, Scoring Model: 10/27/2019 Dump file created at: 11/1/2019 4:25:38 AM Summoner Xan... was chosen by the Titan's Fist, selected Impact as their starting element, has earned a score of 62790, is currently at Tower:23, and is still alive! --==== Main Character ====-- Name : Xan Level: 31 MaxHP: 120 MaxSP: 100 Strength: 105 Magic : 1 Vitality: 68 Agility : 45 Cunning : 1 Immune: Mind Light Dark Resist: Slash Pierce Weak : Impact Soul Brand: Ra-Pa (Lv.4) Level is 19 or higher Speed: +27% Abilities Known: 1) Spin Slash (Type: Slash, 15 SP. 70 Power attack. Also considered a movement ability.) 2) Slash Dance (Type: Slash, 10 SP. 70 Power attack, enemies only. Also considered a movement ability. Cooldown: Breath (1)) 3) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).) 4) Gaudium (Type: Buff, 40 SP. Only affects allies. Increases offense, defense, accuracy, and evasion by 25% and speed by 33%. Cooldown: Miracle (1)) 5) Juggernaut (Type: Defense, Passive. When your last action was movement or a movement ability, you have 25% improved defense and your next turn comes faster when damaged by enemies (excluding status effects and reactions).) 6) Mobility (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 30% if no Charge abilities are on cooldown. Cooldown: Charge (0)) 7) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.) 8) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.) Relic Upgrades: Aux Guard III (Reduces incoming damage and increases status resistance by 17% per empty summon slot, up to 50%. No effect when Heroic.) Aux Power III (Increases damage and healing dealt by 34% and reduces SP costs and cooldowns by 17% per empty summon slot, up to a 100% increase and 50% reduction respectively. No effect when Heroic.) S.E.P.I. (Generates a small amount of Credits each time you fully explore a level.) Soul Armor (Unlocks the Soul Armor transmutation, which lets you sacrifice a demon to copy its MaxHP modifier, Speed, immunities, resistances, and weaknesses to yourself.) Alter Self (Unlocks the Alter Self transmutation, which allows you to reallocate your stat points.) Inventory: 4 Pain glyph 1 Venom rune 4 Chakra gem 10 Heal gem 12 Pure stone 12 Chakra stone 2 Night rune 17 Heal stone 5 Peace offering 3 Tempest rune 2 Pure gem 1 Ghost chime 2 Mirror chime 1 Wind card 1 Bronze offering 2 Calm card 2 Frost glyph 1 Curse rune 4 Zephyr card 2 Might gem 1 Silver offering 1 Meteor rune Brands: Ra-Pa (Lv.4) Level is 19 or higher Speed: +27% Ra-Fre-Pa (Lv.7) Level is 22 or higher SP above 50 Speed: +33% Wa (Lv.10) Remove Weak: Ice Wa (Lv.10) Remove Weak: Matter Ri-Pa (Lv.12) Level is 17 or higher SP Costs: -28% Ri (Lv.15) SP Costs: -16% Wa (Lv.15) Remove Weak: Ice Co-Ha (Lv.19) Speed is 120% or more SP Costs: -4 Qu-Wa-Al (Lv.21) No visible allies Immune: Body Agility: +37 Wa-Tra (Lv.23) HP equal to MaxHP Resist: Fire Wa (Lv.24) Remove Weak: Dark Ri-Tra-Pa (Lv.24) Level is 44 or higher HP equal to MaxHP SP Costs: -108% Current Credits: 37593 --==== Party Overview ====-- Element Users Immune Resistant Normal Weak -------------------------------------------------------------------- Slash 1* 0 2* 2 0 Impact 0 0 1 2 1* Pierce 0 0 2* 2 0 Fire 0 0 0 2* 2 Ice 0 0 3 1* 0 Electricity 1 1 0 2* 1 Body 1 1 2 1* 0 Mind 2 2* 0 2 0 Matter 0 1 0 3* 0 Light 1 1* 1 2 0 Dark 0 1* 1 2 0 n : Number of party members counted. * : Denotes the main character is included. --==== Current Party ====-- Name : Wise Ninkasi Level: 30 MaxHP: 105 MaxSP: 100 Strength: 18 Magic : 30 Vitality: 30 Agility : 49 Cunning : 81 Immune: Mind Resist: Ice Body Weak : Fire Soul Brand: Sh (Lv.17) Cunning: +13 Abilities Known: 1) Might (Type: Buff, 10 SP. Improves offense by 25%.) 2) Soothe (Type: Healing, 20 SP. Must target a character whose HP is more than 50% of their maximum. 105 Power heal.) 3) Alluring Gaze (Type: Mind, 20 SP. 70% chance to cause Charm, turning the target against its allies. Cooldown: Presence (6)) 4) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.) 5) Gaudium (Type: Buff, 40 SP. Only affects allies. Increases offense, defense, accuracy, and evasion by 25% and speed by 33%. Cooldown: Miracle (2)) 6) Relief (Type: Healing, 15 SP. Removes Blind, Melting, Harden, Stone, and Held.) 7) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.) 8) Dolor (Type: Debuff, 40 SP. Only affects enemies. Has an 85% chance to reduces offense, defense, accuracy, and evasion by 20% and a 70% chance to reduce speed by 33%. Cooldown: Miracle (2)) Name : Banshee Level: 27 MaxHP: 84 MaxSP: 100 Strength: 14 Magic : 66 Vitality: 41 Agility : 28 Cunning : 43 Immune: Body Matter Resist: Slash Impact Pierce Ice Weak : Electricity Soul Brand: Du-Sa-Fre (Lv.20) SP above 50 HP per Turn: +1.2% of MaxHP Vitality: +12 Abilities Known: 1) Mind Howl (Type: Mind, 30 SP. 55 Power attack, enemies only. Cannot miss.) 2) Devotion (Type: Healing, 25 SP. 60-150 Power heal, based on your remaining HP (less HP = higher Power).) 3) Share Pain (Type: Mind, Passive. Your Mind attacks deal 0-50% more damage based on your current health (less health = more damage).) 4) ------------ 5) ------------ 6) ------------ 7) ------------ 8) ------------ Name : Ionic Civatateo Level: 34 MaxHP: 109 MaxSP: 100 Strength: 17 Magic : 91 Vitality: 24 Agility : 36 Cunning : 47 Immune: Electricity Resist: Ice Body Light Dark Weak : Fire Soul Brand: Ri (Lv.21) SP Costs: -17% Abilities Known: 1) Inquisition (Type: Light, 35 SP. 70% chance to inflict Guilt on enemy targets, healing those who damage the targets (excluding reactions).) 2) Life Drain (Type: Body, 25 SP. 70 Power attack. Heals the user for 50% of the damage dealt. Cannot miss.) 3) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 20 or more SP by 5 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0)) 4) Gaudium (Type: Buff, 40 SP. Only affects allies. Increases offense, defense, accuracy, and evasion by 25% and speed by 33%. Cooldown: Miracle (2)) 5) Relief (Type: Healing, 15 SP. Removes Blind, Melting, Harden, Stone, and Held.) 6) Mending (Type: Healing, 20 SP. Cannot be used on Mended targets or enemies. 150 Power heal. Applies Mended.) 7) Emit Sparks (Type: Electricity, 15 SP. Targets up to 3 random enemies. 70 Power attack. Has a 20% chance to inflict Shock, causing the targets to miss their next turn. 70% chance to hit, unaffected by accuracy and evasion.) 8) Shocking Aura (Type: Electricity, Reactive. Each standard turn, has a 4% chance to Shock enemies, causing them to miss their next turn.) --==== Recent Messages ====-- cancel. You spin while slashing wildly. You slash the leib-olmai. You feel better. You slash the leib-olmai. You feel better. You slash the couril. (x2) You feel refreshed. The couril dances wildly. You feel more tired. Using Spin Slash... Aim within the possible target area using movement keys. Press Enter to execute, Escape to cancel. You miss the couril. Ninkasi gazes at the leib-olmai. The leib-olmai resists. The couril steals energy from you. You feel more tired. The couril looks refreshed. Using Spin Slash... Aim within the possible target area using movement keys. Press Enter to execute, Escape to cancel. You slash the couril. You kill the couril!! You feel refreshed. Using Spin Slash... Aim within the possible target area using movement keys. Press Enter to execute, Escape to cancel. You slash the couril. You kill the couril!! You feel refreshed. The leib-olmai misses you. The leib-olmai rends you. It isn't very effective. You feel energized! The leib-olmai misses you. The leib-olmai rends you. It isn't very effective. You leap into action! Using Spin Slash... Aim within the possible target area using movement keys. Press Enter to execute, Escape to cancel. You slash the leib-olmai. You feel better. You feel refreshed. Using Spin Slash... Aim within the possible target area using movement keys. Press Enter to execute, Escape to cancel. You slash the leib-olmai. You kill the leib-olmai!! You feel refreshed. Using Spin Slash... Aim within the possible target area using movement keys. Press Enter to execute, Escape to cancel. You slash the leib-olmai. You feel refreshed. Using Spin Slash... Aim within the possible target area using movement keys. Press Enter to execute, Escape to cancel. You slash the leib-olmai. You kill the leib-olmai!! You feel refreshed. You begin resting. Ninkasi gestures at herself. Ninkasi looks healthier. Your speed returns to normal. Your evasion returns to normal. Your accuracy returns to normal. Your defense returns to normal. Your power returns to normal. Ninkasi's speed returns to normal. Ninkasi's evasion returns to normal. Ninkasi's accuracy returns to normal. Ninkasi's defense returns to normal. Ninkasi's power returns to normal. Rest complete, but you must defeat enemies to restore your allies' missing Maximum HP. You pick up the chakra stone. This level is now fully explored. Your relic scans the level for any remaining enemies... Your relic receives Credits from S.E.P.I.! Your relic absorbs 854 C. There is a corpse here. You can press 'g' to search the corpse. You search the corpse... You find nothing of interest. There is a shimmering portal to Victory here. Press 'p', '<', or '>' to change levels. Your party is already fully rested. Defeat enemies to recover your allies' missing Maximum HP. Really win the game and start a new cycle? (Y or N) You win! --==== Recently Slain Allies ====-- Name : Angel Level: 18 MaxHP: 72 MaxSP: 100 Strength: 22 Magic : 38 Vitality: 27 Agility : 27 Cunning : 21 Immune: Light Resist: Fire Electricity Weak : Dark Soul Brand: Ri (Lv.15) SP Costs: -16% Abilities Known: 1) Smite (Type: Light, 10 SP. 55 Power attack. Cannot miss. Cooldown: Light (1)) 2) Angel's Mien (Type: Light, Passive. Your Light and Dark attacks have a 40% chance to apply Stun to targets who are adjacent to you.) 3) Mending (Type: Healing, 20 SP. Cannot be used on Mended targets or enemies. 150 Power heal. Applies Mended.) 4) Protect (Type: Buff, 10 SP. Improves defense by 25%.) 5) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.) 6) Relief (Type: Healing, 15 SP. Removes Blind, Melting, Harden, Stone, and Held.) 7) Weigh Sin (Type: Light, 15 SP. 85% chance to inflict Guilt, healing those who damage the target (excluding reactions).) 8) Gaudium (Type: Buff, 40 SP. Only affects allies. Increases offense, defense, accuracy, and evasion by 25% and speed by 33%. Cooldown: Miracle (2)) Name : Impundulu Level: 26 MaxHP: 93 MaxSP: 100 Strength: 21 Magic : 71 Vitality: 24 Agility : 38 Cunning : 35 Resist: Electricity Dark Weak : Ice Soul Brand: Po (Lv.19) Magic: +14 Abilities Known: 1) Vampiric Touch (Type: Body, 15 SP. 85 Power attack. Heals the user for 66% of the damage dealt.) 2) Storm Strike (Type: Electricity, 20 SP. 85 Power attack. Has a 20% chance to inflict Shock, causing the targets to miss their next turn. 70% chance to hit, unaffected by accuracy and evasion.) 3) Stormfront (Type: Electricity, Passive. Increases your chance to apply Shock by 0% to 75% of the original chance, based on proximity to the target (adjacent = 75%, maximum range = 0%).) 4) Mobility (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 30% if no Charge abilities are on cooldown. Cooldown: Charge (0)) 5) ------------ 6) ------------ 7) ------------ 8) ------------ Name : Anansi Level: 28 MaxHP: 98 MaxSP: 100 Strength: 14 Magic : 37 Vitality: 29 Agility : 45 Cunning : 60 Immune: Mind Resist: Fire Electricity Weak : Ice Soul Brand: Ra (Lv.24) Speed: +14% Abilities Known: 1) Muddle (Type: Mind, 30 SP. 70% chance to inflict Panic, causing the target's actions to sometimes be randomized.) 2) Wrap Host (Type: Matter, 20 SP. 70% chance to inflict Held, which reduces accuracy, evasion, and movement speed (can stack three times.)) 3) Short Jaunt (Type: None, 10 SP. Warp to a random nearby position you can see. This is not considered a movement ability.) 4) Healing Rain (Type: Healing, 35 SP. 105 Power heal.) 5) Relieving Rain (Type: Healing, 25 SP. Removes Blind, Melting, Harden, Stone, and Held.) 6) Lifeweaver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.) 7) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 20 or more SP by 5 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0)) 8) ------------