Demon Party Dump File Version 3/2/2020, Scoring Model: 3/1/2020 Dump file created at: 4/5/2020 7:09:06 AM Summoner spooky E... was chosen by the Eye of the Dragon, selected Debuff as their starting element, has earned a score of 56659, is currently at Tower:26, and is still alive! --==== Main Character ====-- Name : Spooky E Level: 30 MaxHP: 180 MaxSP: 100 Strength: 10 Magic : 10 Vitality: 88 Agility : 10 Cunning : 98 Resist: Dark Weak : Light Soul Brand: Ra-Du-Vu (Lv.23) Weak: Light Vitality: +16 Speed: +14% Abilities Known: 1) Muddle (Type: Mind, 30 SP. 70% chance to inflict Panic, causing the target's actions to sometimes be randomized.) 2) Vigorous (Type: None, Passive. Increases base SP regeneration by 50%.) 3) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.) 4) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.) 5) Alluring Gaze (Type: Mind, 20 SP. 70% chance to cause Charm, turning the target against its allies. Cooldown: Presence (6)) 6) Protect (Type: Buff, 10 SP. Improves defense by 25%.) 7) Juggernaut (Type: Defense, Passive. When your last action was movement or a movement ability, you have 25% improved defense and your next turn comes faster when damaged by enemies (excluding status effects and reactions).) 8) Might (Type: Buff, 10 SP. Improves offense by 25%.) Relic Upgrades: Capacity Up III (Grants additional storage capacity for demon allies, allowing for a total of 6 at once.) Enemy Sense (Shows the positions of roaming enemies on the map, even if you have not fully explored the level. Also warns you about summoner corpses whose Relics still contain active demons.) Item Sense (Shows the positions of unattended items on the map. May also reveal additional items when searching corpses, or once a level is fully explored.) S.E.P.I. (Generates a small amount of Credits each time you fully explore a level.) Fast Dismiss (Changes Dismiss to a fast action: it only takes half the time most actions do.) Quick Dismiss (Your first Dismiss each turn is a free action.) Inventory: 1 Curse rune 3 Zephyr card 5 Pure stone 11 Chakra stone 1 Flame glyph 2 Pure gem 2 Chakra gem 5 Heal gem 3 Blizzard rune 4 Tempest rune 5 Peace offering 1 Ghost chime 1 Calm card 2 Pain glyph 3 Guardian gem 13 Heal stone 1 Red essence 4 Heart glyph 1 Gold offering 1 Frost glyph 2 Bolt glyph 1 Trouble chime 1 Wind card 1 Bronze offering 1 Green essence 1 Mirror chime Brands: Mi-Du-Lim-So (Lv.6) Is a Non-Unique Demon SP Costs: +20% Vitality: +13 Strength: +13 Ra-Rel (Lv.11) No base SP cost above 15 Speed: +17% Du-Im-Pa (Lv.15) Level is 30 or higher Magic: -12 Vitality: +39 Qu-Du-We (Lv.17) Strength: -26 Vitality: +14 Agility: +14 Ra-So (Lv.20) Is a Demon Speed: +16% Ra (Lv.22) Speed: +14% Ra-Du-Vu (Lv.23) Weak: Light Vitality: +16 Speed: +14% Mi-Tir (Lv.24) SP equal to or less than 50 Strength: +24 Po-Vu (Lv.26) Weak: Mind Magic: +25 Po-Du-We (Lv.27) Strength: -36 Vitality: +20 Magic: +20 Po-Tra (Lv.29) HP equal to MaxHP Magic: +35 Ra-Fa-Tra (Lv.30) HP equal to MaxHP SP per Turn: -3.0 Speed: +35% Current Credits: 26314 Codex Daemonium Completion Shared Codex : 73 / 169 (43% complete) --==== Party Overview ====-- Element Users Immune Resistant Normal Weak -------------------------------------------------------------------- Slash 0 0 1 6* 0 Impact 3 0 2 5* 0 Pierce 2 0 2 5* 0 Fire 1 1 0 5* 1 Ice 0 0 0 4* 3 Electricity 0 0 2 4* 1 Body 0 0 1 5* 1 Mind 1* 1 1 5* 0 Matter 1 0 1 5* 1 Light 1 2 0 3 2* Dark 1 0 2* 3 2 n : Number of party members counted. * : Denotes the main character is included. --==== Current Party ====-- Name : Charun Level: 35 MaxHP: 157 MaxSP: 100 Strength: 89 Magic : 23 Vitality: 83 Agility : 35 Cunning : 17 Resist: Dark Weak : Electricity Light Soul Brand: Du-Im-Pa (Lv.15) Level is 30 or higher Magic: -12 Vitality: +39 Abilities Known: 1) Grand Slam (Type: Impact, 15 SP. 100 Power attack.) 2) Oppressor (Type: Dark, Passive. Increases defense by 25% against enemies with lower HP. (Bonus is affected by Dark resistance.)) 3) Flesheater (Type: Body, Reactive. Responds to an adjacent character's death by attacking them with a drain that heals you for 25% of their maximum HP.) 4) Stone Stance (Type: Defense, Passive. Provides a 15% chance to block Slash, Impact, Pierce, Fire, Ice, and Electricity attacks if your last action was not movement or a movement ability.) 5) Mob Cover (Type: Defense, Passive. Gain a 15% chance to dodge attacks when adjacent to an enemy other than the attacker.) 6) Juggernaut (Type: Defense, Passive. When your last action was movement or a movement ability, you have 25% improved defense and your next turn comes faster when damaged by enemies (excluding status effects and reactions).) 7) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.) 8) Rhino Charge (Type: Impact, 20 SP. Must target a character. Charge to the target with a 85 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6)) Name : Pele Level: 28 MaxHP: 126 MaxSP: 100 Strength: 1 Magic : 91 Vitality: 53 Agility : 33 Cunning : 26 Immune: Fire Resist: Electricity Weak : Ice Soul Brand: Po-Du-We (Lv.27) Strength: -36 Vitality: +20 Magic: +20 Abilities Known: 1) Flame Arrow (Type: Fire, 20 SP. 85 Power attack. Has a 35% chance to Ignite the target, causing damage over a short duration.) 2) Rain of Fire (Type: Fire, 30 SP. Attenuated 85 Power attack. Has a 35% chance to Ignite the targets, causing damage over a short duration.) 3) Firestarter (Type: Fire, Passive. Increases your chance to apply Ignite by 50% of the original chance.) 4) Warmth (Type: Fire, Passive. Increases HP and SP regeneration based on the number of Ignited characters you can see (more characters = larger bonus, with diminishing returns.)) 5) Alluring Veil (Type: Mind, Reactive. 10% chance to Charm adjacent characters that deal damage to you, turning them against their allies.) 6) Vigorous (Type: None, Passive. Increases base SP regeneration by 50%.) 7) Combustive Aura (Type: Fire, Reactive. Each standard turn, has an 8% chance to Ignite enemies, causing damage over a short duration.) 8) Rallying Cry (Type: Healing, 25 SP. Only affects allies whose HP is more than 50% of their maximum. 105 Power heal. Cooldown: Presence (6)) Name : Ooze Level: 29 MaxHP: 79 MaxSP: 100 Strength: 1 Magic : 81 Vitality: 35 Agility : 50 Cunning : 49 Resist: Impact Pierce Body Weak : Fire Ice Matter Soul Brand: Po-Du-We (Lv.27) Strength: -36 Vitality: +20 Magic: +20 Abilities Known: 1) Liquefying Touch (Type: Matter, 10 SP. 70 Power attack. Has a 70% chance to inflict Melting, causing damage over time.) 2) Consuming Touch (Type: Matter, 10 SP. 70 Power attack, +45 Power if the target is Melting. Heals the user for 66% of the damage dealt.) 3) Acidic Veil (Type: Matter, Reactive. 35% chance to Melt adjacent characters that deal damage to you, causing damage over time.) 4) Corrosive Vapor (Type: Debuff, Passive. Attempts to inflict Melting on non-immune targets also have a 50% chance to briefly reduce defense by 20%.) 5) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.) 6) Alluring Veil (Type: Mind, Reactive. 10% chance to Charm adjacent characters that deal damage to you, turning them against their allies.) 7) Juggernaut (Type: Defense, Passive. When your last action was movement or a movement ability, you have 25% improved defense and your next turn comes faster when damaged by enemies (excluding status effects and reactions).) 8) Evade Step (Type: Defense, Passive. Gain a 25% chance to dodge attacks when your last action was movement or a movement ability.) Name : Ruler Level: 31 MaxHP: 121 MaxSP: 100 Strength: 1 Magic : 80 Vitality: 64 Agility : 28 Cunning : 40 Immune: Light Resist: Electricity Mind Weak : Dark Soul Brand: Po-Du-We (Lv.27) Strength: -36 Vitality: +20 Magic: +20 Abilities Known: 1) Wrath (Type: Light, 15 SP. 70 Power attack. Cannot miss. Cooldown: Light (2)) 2) Cleric's Mien (Type: Light, Passive. Your Light and Dark attacks have a 50% chance to apply Mute to targets whose last action was magical ability, preventing the use of non-physical abilities.) 3) King's Mien (Type: Light, Passive. Your Light and Dark attacks have a 70% chance to apply Guilt to targets whose HP is at or above their base maximum, healing those who damage the targets (excluding reactions).) 4) Agony (Type: Dark, 25 SP. Only affects enemies without the Agony status effect. 70 Power attack. Applies Agony. Cannot miss. Cooldown: Dark (6)) 5) Mending (Type: Healing, 20 SP. Cannot be used on Mended targets or enemies. 150 Power heal. Applies Mended.) 6) Quiet Prayer (Type: None, 0 SP. Reduces Light and Dark cooldowns by 2 turns. 25% chance of an extra, random benefit as well.) 7) Panacea (Type: Healing, 30 SP. Removes all negative status effects.) 8) Vigorous Aura (Type: Healing, Reactive. Each standard turn, restores 1 SP to you and all visible allies.) Name : Power Level: 33 MaxHP: 123 MaxSP: 100 Strength: 115 Magic : 4 Vitality: 86 Agility : 16 Cunning : 16 Immune: Light Resist: Slash Impact Pierce Matter Weak : Dark Soul Brand: Du-Im-Pa (Lv.15) Level is 30 or higher Magic: -12 Vitality: +39 Abilities Known: 1) Lethal Thrust (Type: Pierce, 25 SP. 100 Power attack, enemies only.) 2) Rhino Charge (Type: Impact, 20 SP. Must target a character. Charge to the target with a 85 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6)) 3) Vehemence (Type: Buff, 15 SP. Briefly raises accuracy and offense by 25%. Free action. Cooldown: Cantrip (3)) 4) Overpower (Type: None, Passive. Reduces the chance of opponents Blocking, Dodging, or Parrying your attacks by half.) 5) Stone Stance (Type: Defense, Passive. Provides a 15% chance to block Slash, Impact, Pierce, Fire, Ice, and Electricity attacks if your last action was not movement or a movement ability.) 6) Flesheater (Type: Body, Reactive. Responds to an adjacent character's death by attacking them with a drain that heals you for 25% of their maximum HP.) 7) Mob Cover (Type: Defense, Passive. Gain a 15% chance to dodge attacks when adjacent to an enemy other than the attacker.) 8) Evasion (Type: Defense, Passive. Provides a 10% chance to dodge attacks.) Name : Ya-te-veo Level: 33 MaxHP: 160 MaxSP: 100 Strength: 64 Magic : 4 Vitality: 90 Agility : 33 Cunning : 46 Immune: Mind Weak : Ice Body Soul Brand: Du-Im-Pa (Lv.15) Level is 30 or higher Magic: -12 Vitality: +39 Abilities Known: 1) Eat Alive (Type: Pierce, 10 SP. 100 Power attack. Half normal accuracy. Heals the user for 50% of the damage dealt (affected by Body resistance).) 2) Tangling Veil (Type: Matter, Reactive. 35% chance to inflict Held on adjacent characters that deal damage to you, which reduces accuracy, evasion, and movement speed (can stack three times.)) 3) Alluring Veil (Type: Mind, Reactive. 10% chance to Charm adjacent characters that deal damage to you, turning them against their allies.) 4) Mob Cover (Type: Defense, Passive. Gain a 15% chance to dodge attacks when adjacent to an enemy other than the attacker.) 5) Stone Stance (Type: Defense, Passive. Provides a 15% chance to block Slash, Impact, Pierce, Fire, Ice, and Electricity attacks if your last action was not movement or a movement ability.) 6) Acidic Veil (Type: Matter, Reactive. 35% chance to Melt adjacent characters that deal damage to you, causing damage over time.) 7) Evasion (Type: Defense, Passive. Provides a 10% chance to dodge attacks.) 8) Rhino Charge (Type: Impact, 20 SP. Must target a character. Charge to the target with a 85 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6)) --==== Recent Messages ====-- Escape to cancel. You summon Pele! There is a warp to Tower:25 here. Press 'p', '<', or '>' to change levels. You will not be able to return to this level once you leave. Are you sure you wish to leave? (Y or N) You swap places with your ya-te-veo. You pick up the small cache. Your relic absorbs 238 C. You pick up the small cache. Your relic absorbs 265 C. You pick up the medium cache. Your relic absorbs 510 C. Using Protect... Aim within the possible target area using movement keys. Press Enter to execute, Escape to cancel. You gesture at yourself. You feel protected! You swap places with your ya-te-veo. Ogun charges Pele. Ogun hits Pele. Pele is stunned! Ogun is charmed! Arberg intervenes for Ogun. Ogun is no longer charmed. Your ya-te-veo charges Ogun. Your ya-te-veo hits Ogun. It isn't very effective. Ogun is stunned! Your power concentrates briefly. Your power looks more accurate! Your power looks more powerful! Your power impales Ogun. It isn't very effective. Arberg gestures at Ogun. Ogun looks refreshed. Anansi gestures at Pele. Pele resists. Pele is no longer stunned. Pele throws a flame arrow at Ogun. Pele burns Ogun. It isn't very effective. Ogun misses your ya-te-veo. Ogun slashes Pele. Pele ignores the attack! (x2) Your ya-te-veo hits Ogun. It isn't very effective. Your power impales Ogun. It isn't very effective. Anansi gestures at Pele. Pele loses control! There is a warp to Tower:26 here. Press 'p', '<', or '>' to change levels. You will not be able to return to this level once you leave. Are you sure you wish to leave? (Y or N) Pele is out of control! Pele shouts a rallying cry. Pele looks healthier. Pele fumbles around uselessly! You cannot rest in combat! Pele is out of control! You cannot rest in combat! Using Dismiss... You unsummon Pele! Pele calms down. Your power's power returns to normal. Your power's accuracy returns to normal. You begin resting. Your defense returns to normal. Rest complete, but you must defeat enemies to restore you and your allies' missing Maximum HP. Using Summon... Aim within the possible target area using movement keys. Press Enter to execute, Escape to cancel. You summon Pele! You swap places with your ya-te-veo. You pick up the small cache. Your relic absorbs 196 C. There is a shimmering portal to Victory here. Press 'p', '<', or '>' to change levels. Your game has been saved. You may press shift + Q to quit the game and resume where you left off later. Save and exit? (Y or N) Visit demon.ferretdev.org to leave feedback, learn about upcoming changes, and download new builds. A record of your current party has been saved. File name: C:/Users/リーフ/AppData/LocalLow/FerretDev_Org/ Demon/Records_3_2_/spooky E_4_5_2020_7_6_52_4.txt Really win the game and start a new cycle? (Y or N) You win! --==== Recently Slain Allies ====-- Name : Charged Aeras Level: 16 MaxHP: 70 MaxSP: 100 Strength: 12 Magic : 51 Vitality: 12 Agility : 33 Cunning : 25 Immune: Electricity Resist: Matter Weak : Light Dark Soul Brand: Po (Lv.8) Magic: +8 Abilities Known: 1) Emit Sparks (Type: Electricity, 15 SP. Targets up to 3 random enemies. 70 Power attack. Has a 20% chance to inflict Shock, causing the targets to miss their next turn. 70% chance to hit, unaffected by accuracy and evasion.) 2) Galvanize (Type: Electricity, Passive. When you apply Shock, you regain 30 SP.) 3) High Voltage (Type: Electricity, Passive. Increases your chance to apply Shock by 50% of the original chance.) 4) Fade (Type: Buff, 5 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (3)) 5) Light Dart (Type: Light, 20 SP. 70 Power attack. Harmlessly passes through non-enemy targets in its line of fire.) 6) Bolt Chain (Type: Electricity, Passive. Shocking a target also inflicts a 55 Power attack on and has a 10% chance to Shock an adjacent enemy; this attack cannot miss. Shock applied by Bolt Chain cannot trigger Bolt Chain.) 7) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.) 8) Thunderous (Type: Electricity, Passive. Shocking a target also has a 70% chance to delay the next turn of nearby enemies.) Name : Ninkasi Level: 21 MaxHP: 84 MaxSP: 100 Strength: 17 Magic : 29 Vitality: 29 Agility : 38 Cunning : 37 Resist: Ice Body Mind Weak : Fire Soul Brand: Sh-Sa-Da (Lv.16) Last Used: Movement HP per Turn: +1.4% of MaxHP Cunning: +12 Abilities Known: 1) Might (Type: Buff, 10 SP. Improves offense by 25%.) 2) Soothe (Type: Healing, 20 SP. Must target a character whose HP is more than 50% of their maximum. 105 Power heal.) 3) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1)) 4) Rallying Cry (Type: Healing, 25 SP. Only affects allies whose HP is more than 50% of their maximum. 105 Power heal. Cooldown: Presence (6)) 5) Alluring Gaze (Type: Mind, 20 SP. 70% chance to cause Charm, turning the target against its allies. Cooldown: Presence (6)) 6) Charisma (Type: Mind, Passive. Reduces Presence cooldowns by 33% when your HP are at more than 50% of maximum.) 7) Ever Ready (Type: None, Passive. Increases SP regeneration by 200% when your SP is less than 15.) 8) ------------ Name : Blessed Angel Level: 19 MaxHP: 84 MaxSP: 100 Strength: 22 Magic : 50 Vitality: 28 Agility : 28 Cunning : 22 Immune: Light Resist: Fire Electricity Weak : Dark Soul Brand: Ri-Po-Fa (Lv.15) SP per Turn: -1.0 Magic: +10 SP Costs: -13% Abilities Known: 1) Smite (Type: Light, 10 SP. 55 Power attack. Cannot miss. Cooldown: Light (1)) 2) Mending (Type: Healing, 20 SP. Cannot be used on Mended targets or enemies. 150 Power heal. Applies Mended.) 3) Quiet Prayer (Type: None, 0 SP. Reduces Light and Dark cooldowns by 2 turns. 25% chance of an extra, random benefit as well.) 4) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.) 5) Agony (Type: Dark, 25 SP. Only affects enemies without the Agony status effect. 70 Power attack. Applies Agony. Cannot miss. Cooldown: Dark (6)) 6) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.) 7) King's Mien (Type: Light, Passive. Your Light and Dark attacks have a 70% chance to apply Guilt to targets whose HP is at or above their base maximum, healing those who damage the targets (excluding reactions).) 8) Fool's Mien (Type: Dark, Passive. Your Light and Dark attacks have a 50% chance to inflict Pariah on targets whose last action was not a damaging ability.) Name : Ehlose Level: 21 MaxHP: 93 MaxSP: 100 Strength: 55 Magic : 12 Vitality: 65 Agility : 19 Cunning : 25 Immune: Body Resist: Ice Electricity Light Dark Weak : Fire Soul Brand: Mi-Du-Lim-So (Lv.6) Is a Non-Unique Demon SP Costs: +20% Vitality: +13 Strength: +13 Abilities Known: 1) Mightbreaker (Type: Impact, 10 SP. 70 Power attack. Has a 70% chance to reduce offense by 20%.) 2) Warning Cry (Type: Buff, 15 SP. Briefly improves evasion by 25% for you and your allies. Cooldown: Presence (3)) 3) Relief (Type: Healing, 15 SP. Removes Blind, Melting, Harden, Stone, and Held.) 4) Crusader (Type: Light, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Guilt, healing those who damage the target (excluding reactions).) 5) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.) 6) Venomous (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Poison, causing damage over time (can stack three times).) 7) Flesh Rot (Type: Body, Passive. When you apply Infection, Poison, or Paralysis, you have a 50% chance to reduce the target's defense by 20%.) 8) ------------ Name : Unicorn Level: 21 MaxHP: 88 MaxSP: 100 Strength: 27 Magic : 42 Vitality: 30 Agility : 27 Cunning : 34 Immune: Light Weak : Body Dark Soul Brand: Ra-Sh (Lv.21) Cunning: +10 Speed: +9% Abilities Known: 1) Heal Wounds (Type: Healing, 25 SP. 105 Power heal.) 2) Panacea (Type: Healing, 30 SP. Removes all negative status effects.) 3) Healing Aura (Type: Healing, Reactive. Each standard turn, grants a 10 Power heal to you and all visible allies.) 4) Vigorous Aura (Type: Healing, Reactive. Each standard turn, restores 1 SP to you and all visible allies.) 5) Lifeweaver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.) 6) ------------ 7) ------------ 8) ------------ Name : Solid Gi Level: 21 MaxHP: 139 MaxSP: 100 Strength: 52 Magic : 9 Vitality: 90 Agility : 16 Cunning : 9 Immune: Electricity Resist: Slash Ice Matter Weak : Body Light Dark Soul Brand: Mi-Du-Lim-So (Lv.6) Is a Non-Unique Demon SP Costs: +20% Vitality: +13 Strength: +13 Abilities Known: 1) Stone Stance (Type: Defense, Passive. Provides a 15% chance to block Slash, Impact, Pierce, Fire, Ice, and Electricity attacks if your last action was not movement or a movement ability.) 2) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.) 3) Iron Core (Type: Defense, Passive. Reduces the duration of Fire, Ice, and Electricity status effects (except Shock) applied to you by 50%. Reduces your chance to be Shocked by 50% of the original chance.) 4) Evade Step (Type: Defense, Passive. Gain a 25% chance to dodge attacks when your last action was movement or a movement ability.) 5) Mob Cover (Type: Defense, Passive. Gain a 15% chance to dodge attacks when adjacent to an enemy other than the attacker.) 6) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6)) 7) Evasion (Type: Defense, Passive. Provides a 10% chance to dodge attacks.) 8) Triad Ward (Type: Defense, Passive. Provides a 20% chance to block Fire, Ice, and Electricity attacks. This works even when Stunned, Paralyzed, etc.)