Demon Party Dump File Version 3/2/2020, Scoring Model: 3/1/2020 Dump file created at: 4/9/2020 2:46:16 PM Summoner spooky E... was chosen by the Titan's Fist, selected Impact as their starting element, has earned a score of 88752, is currently at Tower:26, and is still alive! --==== Main Character ====-- Name : Spooky E Level: 36 MaxHP: 130 MaxSP: 100 Strength: 121 Magic : 1 Vitality: 70 Agility : 45 Cunning : 1 Immune: Mind Light Dark Resist: Slash Pierce Weak : Impact Soul Brand: Mi-Ra-Im-Da (Lv.13) Last Used: Movement Magic: -5 Speed: +15% Strength: +13 Abilities Known: 1) Spin Slash (Type: Slash, 15 SP. 70 Power attack. Also considered a movement ability.) 2) Juggernaut (Type: Defense, Passive. When your last action was movement or a movement ability, you have 25% improved defense and your next turn comes faster when damaged by enemies (excluding status effects and reactions).) 3) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).) 4) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.) 5) Vehemence (Type: Buff, 15 SP. Briefly raises accuracy and offense by 25%. Free action. Cooldown: Cantrip (2)) 6) Slash Dance (Type: Slash, 10 SP. 70 Power attack, enemies only. Also considered a movement ability. Cooldown: Breath (1)) 7) Mobility (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 30% if no Charge abilities are on cooldown. Cooldown: Charge (0)) 8) Evade Step (Type: Defense, Passive. Gain a 25% chance to dodge attacks when your last action was movement or a movement ability.) Relic Upgrades: Aux Guard III (Reduces incoming damage and increases status resistance by 17% per empty summon slot, up to 50%. No effect when Heroic.) Aux Power III (Increases damage and healing dealt by 34% and reduces SP costs and cooldowns by 17% per empty summon slot, up to a 100% increase and 50% reduction respectively. No effect when Heroic.) S.E.P.I. (Generates a small amount of Credits each time you fully explore a level.) Soul Armor (Unlocks the Soul Armor transmutation, which lets you sacrifice a demon to copy its MaxHP modifier, Speed, immunities, resistances, and weaknesses to yourself.) Enemy Sense (Shows the positions of roaming enemies on the map, even if you have not fully explored the level. Also warns you about summoner corpses whose Relics still contain active demons.) Alter Self (Unlocks the Alter Self transmutation, which allows you to reallocate your stat points.) Capacity Up I (Grants additional storage capacity for demon allies, allowing for a total of 4 at once.) Inventory: 1 Night rune 1 Venom rune 1 Tempest rune 4 Mirror chime 4 Pain glyph 3 Peace offering 7 Pure stone 2 Calm card 3 Zephyr card 18 Heal stone 5 Chakra stone 2 Meteor rune 9 Heal gem 2 Pure gem 2 Ghost chime 1 Frost glyph 2 Heart glyph 2 Bolt glyph 1 Blizzard rune 1 Flame glyph 2 Guardian gem 1 Trouble chime 1 Chakra gem Brands: Mi-Ra-Im-Da (Lv.13) Last Used: Movement Magic: -5 Speed: +15% Strength: +13 Wa-Cl-Al (Lv.14) 1 or less visible allies Agility: -23 Immune: Elec Qu-Du-Pa (Lv.16) Level is 26 or higher Vitality: +23 Agility: +23 Mi-Du (Lv.21) Vitality: +10 Strength: +10 Ef-Ra-Im-So (Lv.24) Is an Unmodified Demon Magic: -16 Speed: +26% SP per Turn: +2.9 Mi-Da (Lv.26) Last Used: Movement Strength: +25 Mi-Lim-Pa (Lv.27) Level is 32 or higher SP Costs: +30% Strength: +42 Ra-Im (Lv.29) Magic: -38 Speed: +24% Du-Ex (Lv.29) Max SP: -50 Vitality: +35 Du-Le (Lv.34) Speed: -20% Vitality: +47 Mi (Lv.36) Strength: +22 Co-Ex (Lv.36) Max SP: -35 SP Costs: -5 Current Credits: 34706 Codex Daemonium Completion Shared Codex : 123 / 169 (72% complete) --==== Party Overview ====-- Element Users Immune Resistant Normal Weak -------------------------------------------------------------------- Slash 1* 0 2* 2 1 Impact 2 0 2 1 2* Pierce 1 0 3* 1 1 Fire 0 0 2 2* 1 Ice 0 0 1 3* 1 Electricity 0 0 1 3* 1 Body 0 0 3 2* 0 Mind 2 1* 1 2 1 Matter 1 0 1 3* 1 Light 1 2* 0 2 1 Dark 0 1* 1 2 1 n : Number of party members counted. * : Denotes the main character is included. --==== Current Party ====-- Name : Ooze Level: 32 MaxHP: 85 MaxSP: 100 Strength: 16 Magic : 66 Vitality: 39 Agility : 77 Cunning : 53 Resist: Impact Pierce Body Weak : Fire Ice Matter Soul Brand: Qu-Du-Pa (Lv.16) Level is 26 or higher Vitality: +23 Agility: +23 Abilities Known: 1) Alluring Gaze (Type: Mind, 20 SP. 70% chance to cause Charm, turning the target against its allies. Cooldown: Presence (6)) 2) Lucky Aid (Type: Healing, 0 SP. One effect chosen at random for the target: Heal 50% HP (unaffected by your Magic bonus), restores 50 SP, or removes all negative status effects. Cooldown: Luck (3)) 3) Lucky Star (Type: None, Passive. You only have a 1 in N chance of triggering Luck cooldowns, where N is the number of Luck cooldown abilities you have.) 4) Vigorous (Type: None, Passive. Increases base SP regeneration by 50%.) 5) Panacea (Type: Healing, 30 SP. Removes all negative status effects.) 6) Dolor (Type: Debuff, 40 SP. Only affects enemies. Has an 85% chance to reduces offense, defense, accuracy, and evasion by 20% and a 70% chance to reduce speed by 33%. Cooldown: Miracle (2)) 7) Haste (Type: Buff, 35 SP. Improves speed by 33%.) 8) Crush (Type: Impact, 10 SP. 100 Power attack, +100 Power against targets turned to Stone. Half normal accuracy.) Name : Virtue Level: 38 MaxHP: 115 MaxSP: 100 Strength: 18 Magic : 98 Vitality: 18 Agility : 28 Cunning : 57 Immune: Light Resist: Fire Electricity Dark Weak : Slash Impact Pierce Soul Brand: Ef-Ra-Im-So (Lv.24) Is an Unmodified Demon Magic: -16 Speed: +26% SP per Turn: +2.9 Abilities Known: 1) Repair Flesh (Type: Healing, 30 SP. 130 Power heal.) 2) Vitae (Type: Healing, 40 SP. Only affects allies. Removes all negative status changes, then applies a 150 Power heal. Cooldown: Miracle (1)) 3) Lux (Type: Light, 40 SP. Only affects enemies. Has a 70% chance to apply Guilt, and a 50% chance to apply Mute, followed by an 85 Power attack. Cannot miss. Cooldown: Miracle (1)) 4) Channeler (Type: None, Passive. Reduces the SP cost of abilities with the Miracle cooldown to 0, and reduces Miracle cooldowns by 50%.) 5) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.) 6) Protect (Type: Buff, 10 SP. Improves defense by 25%.) 7) Alert (Type: Buff, 10 SP. Improves evasion by 25%.) 8) Vigorous (Type: None, Passive. Increases base SP regeneration by 50%.) Name : Immortal Ibong adarna Level: 37 MaxHP: 116 MaxSP: 126 Strength: 1 Magic : 37 Vitality: 56 Agility : 48 Cunning : 96 Resist: Slash Impact Pierce Body Mind Weak : Electricity Soul Brand: Sh-In-We (Lv.36) Strength: -22 Max SP: +26 Cunning: +21 Abilities Known: 1) Stone (Type: Matter, 30 SP. 50% chance to inflict Harden, which quickly turns the target to Stone.) 2) Panacea (Type: Healing, 30 SP. Removes all negative status effects.) 3) Meditate (Type: Healing, 0 SP. Can be used while Muted. Restores 10 SP. Cooldown: Cantrip (0)) 4) Vigorous (Type: None, Passive. Increases base SP regeneration by 50%.) 5) Alluring Gaze (Type: Mind, 20 SP. 70% chance to cause Charm, turning the target against its allies. Cooldown: Presence (4)) 6) Charisma (Type: Mind, Passive. Reduces Presence cooldowns by 33% when your HP are at more than 50% of maximum.) 7) Gaudium (Type: Buff, 40 SP. Only affects allies. Increases offense, defense, accuracy, and evasion by 25% and speed by 33%. Cooldown: Miracle (1)) 8) Channeler (Type: None, Passive. Reduces the SP cost of abilities with the Miracle cooldown to 0, and reduces Miracle cooldowns by 50%.) Name : Wechuge Level: 35 MaxHP: 110 MaxSP: 100 Strength: 131 Magic : 33 Vitality: 42 Agility : 18 Cunning : 18 Resist: Fire Ice Body Matter Weak : Mind Light Dark Soul Brand: Mi (Lv.36) Strength: +22 Abilities Known: 1) Polar Charge (Type: Impact, 10 SP. Must target a character. Charge to the target with a 100 Power Impact/Ice attack. Also Chills the target, reducing their accuracy, evasion, and movement speed slightly. Cooldown: Charge (3)) 2) Lifesteal Bite (Type: Pierce, 20 SP. 100 Power attack. Heals the user for 50% of the damage dealt (affected by Body resistance).) 3) Arctic Veil (Type: Ice, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that inflicts Chill, reducing the target's accuracy, evasion, and movement speed slightly. Cannot miss.) 4) Glacial Shell (Type: Ice, Passive. Provides a 100% chance to block Slash, Impact, Pierce, Fire, Electricity, and Ice attacks. This works even when Stunned, Paralyzed, etc. Triggers a Cold cooldown when activated. Cooldown: Cold (4)) 5) Vengeful (Type: None, Passive. Responds to damage dealt to you by enemies by restoring 3 SP.) 6) ------------ 7) ------------ 8) ------------ --==== Recent Messages ====-- The lampad inspires the eye killer. The eye killer leaps into action! The eye killer launches a shock blast at you. The eye killer shocks you. You leap into action! Using Spin Slash... Aim within the possible target area using movement keys. Press Enter to execute, Escape to cancel. You slash the eye killer. You kill the eye killer!! You feel better. The eye killer pecks you. It isn't very effective. You leap into action! Using Spin Slash... Aim within the possible target area using movement keys. Press Enter to execute, Escape to cancel. You slash the lampad. You feel better. Your virtue gestures at your ooze. Your ooze looks protected! Using Slash Dance... Slash Dance can only be centered on yourself. Press Enter to execute, Escape to cancel. You spin while slashing wildly. You slash the lampad. You kill the lampad!! You slash the eye killer. (x2) Your ooze gestures at you. You speed up! Using Spin Slash... Aim within the possible target area using movement keys. Press Enter to execute, Escape to cancel. You slash the eye killer. You kill the eye killer!! Your virtue reaches Level 38! The eye killer gestures widely. Your ooze loses control! Your virtue loses control! Your virtue calms down. Your ooze calms down. Your virtue looks healthier. Your ooze gestures at itself. Nothing happens. You don't have enough SP to use Spin Slash. You don't have enough SP to use Spin Slash. You hit the eye killer. Your virtue gestures at your ooze. Your ooze looks more evasive! You hit the eye killer. You kill the eye killer!! You begin resting. Your power returns to normal. Your accuracy returns to normal. Your ooze's speed returns to normal. Your virtue's speed returns to normal. Your ooze's defense returns to normal. Your speed returns to normal. Your ooze's evasion returns to normal. You continue resting to restore your inactive allies. You stop resting (input received.) There is no portal here. You can press Shift + 'p' to quick travel to known a portal. You pick up the heal stone. You pick up the small cache. Your relic absorbs 252 C. This level is now fully explored. Your relic receives Credits from S.E.P.I.! Your relic absorbs 1153 C. There is a corpse here. You can press 'g' to search the corpse. You search the corpse... You find nothing of interest. This level has been fully explored. Press 'o' to revisit points of interest and portals, or Shift + 'p' to travel to a specific destination. Using ghost chime... Ghost Chime can only be aimed at yourself. Press Enter to execute, Escape to cancel. Nevermind then. There is a corpse here. You can press 'g' to search the corpse. You search the corpse... You find an item on the corpse! Pick up Mi-Co-Fre? (Y or N) There is a shimmering portal to Victory here. Press 'p', '<', or '>' to change levels. Using Copy Ability... Nevermind then. There is a shimmering portal to Victory here. Press 'p', '<', or '>' to change levels. Really win the game and start a new cycle? (Y or N) You win! --==== Recently Slain Allies ====-- Name : Medusa Level: 32 MaxHP: 148 MaxSP: 100 Strength: 33 Magic : 41 Vitality: 50 Agility : 41 Cunning : 58 Weak : Light Dark Soul Brand: Sh-Du (Lv.20) Vitality: +9 Cunning: +9 Abilities Known: 1) Petra Glare (Type: Matter, 25 SP. 50% chance to inflict Harden on enemies, which quickly turns the targets to Stone. Cooldown: Presence (9)) 2) Devotion (Type: Healing, 25 SP. 60-150 Power heal, based on your remaining HP (less HP = higher Power).) 3) Bravado (Type: Mind, Reactive. Resets your Presence cooldown when an attack reduces your health to 50% or less. Cooldown: Bravado (1)) 4) Charisma (Type: Mind, Passive. Reduces Presence cooldowns by 33% when your HP are at more than 50% of maximum.) 5) Vengeful (Type: None, Passive. Responds to damage dealt to you by enemies by restoring 3 SP.) 6) Alluring Gaze (Type: Mind, 20 SP. 70% chance to cause Charm, turning the target against its allies. Cooldown: Presence (6)) 7) Crush (Type: Impact, 10 SP. 100 Power attack, +100 Power against targets turned to Stone. Half normal accuracy.) 8) Alluring Veil (Type: Mind, Reactive. 10% chance to Charm adjacent characters that deal damage to you, turning them against their allies.) Name : Dominion Level: 35 MaxHP: 116 MaxSP: 100 Strength: 22 Magic : 62 Vitality: 53 Agility : 48 Cunning : 57 Immune: Electricity Light Resist: Body Mind Weak : Fire Soul Brand: Du (Lv.35) Vitality: +22 Abilities Known: 1) Argent Arrow (Type: Light, 30 SP. 70 Power attack. If the attack hits, grants a 105 Power heal to you or a nearby ally.) 2) Disable Mind (Type: Mind, 30 SP. 40 Power attack. Has a 50% chance to inflict Sleep, preventing the target from acting for a few turns or until damaged. Cannot miss.) 3) Gaudium (Type: Buff, 40 SP. Only affects allies. Increases offense, defense, accuracy, and evasion by 25% and speed by 33%. Cooldown: Miracle (1)) 4) Mindwatch (Type: Healing, Reactive. Responds to a Mind status effect being applied to you or an ally by removing all Mind status effects from that target. Applies Mended status, and will not work on targets with Mended status.) 5) Channeler (Type: None, Passive. Reduces the SP cost of abilities with the Miracle cooldown to 0, and reduces Miracle cooldowns by 50%.) 6) Panacea (Type: Healing, 30 SP. Removes all negative status effects.) 7) ------------ 8) ------------ Name : Phoenix Level: 36 MaxHP: 128 MaxSP: 100 Strength: 31 Magic : 8 Vitality: 31 Agility : 105 Cunning : 92 Immune: Fire Resist: Ice Light Weak : Dark Soul Brand: Sh-Qu-Im-So (Lv.33) Is an Unmodified Demon Magic: -42 Agility: +42 Cunning: +42 Abilities Known: 1) Burning Claw (Type: Slash, 10 SP. 100 Power attack split between Slash and Fire. Has a 35% chance to Ignite the target, causing damage over a short duration.) 2) Burning Scythe (Type: Slash, 20 SP. 100 Power attack, split between Slash and Fire. Has a 35% chance to Ignite the target, causing damage over a short duration.) 3) Crusader (Type: Light, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Guilt, healing those who damage the target (excluding reactions).) 4) Mobility (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 30% if no Charge abilities are on cooldown. Cooldown: Charge (0)) 5) Fiery Veil (Type: Fire, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that has a 10% chance to Ignite the target, causing damage over a short duration. Cannot miss.) 6) Eternal Glory (Type: Healing, Passive. Fully restores MaxHP and then HP when HP reaches 0. (For the Relic bound, this triggers only if Relic Preservation would fail.) Cooldown: Soul (90)) 7) Wellspring (Type: None, Passive. If you would gain an experience-based cooldown and do not have a Wellspring cooldown, you instead gain a Wellspring cooldown of the same amount. Cooldown: Wellspring (0)) 8) Templar's Arc (Type: Slash, 20 SP. 70 Power attack. Has a 50% chance to inflict Guilt, healing those who damage the target (excluding reactions).)