Demon Party Dump File Version 3/2/2020, Scoring Model: 3/1/2020 Dump file created at: 4/15/2020 1:48:40 PM Summoner spooky E... was chosen by the Hand of the Dead, selected Dark as their starting element, has earned a score of 64672, is currently at Tower:26, and is still alive! --==== Main Character ====-- Name : Spooky E Level: 32 MaxHP: 157 MaxSP: 100 Strength: 10 Magic : 63 Vitality: 50 Agility : 24 Cunning : 68 Resist: Dark Weak : Light Soul Brand: Ra-So (Lv.15) Is a Summoner Speed: +22% Abilities Known: 1) Bright Flash (Type: Matter, 20 SP. 35% chance to inflict Blind, which reduces sight radius to 1 and also reduces accuracy and evasion by 50%.) 2) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.) 3) Pink Whisper (Type: Mind, 25 SP. 70% chance to cause Charm, turning the target against its allies. Free action. Cooldown: Presence (6)) 4) Mobility (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 30% if no Charge abilities are on cooldown. Cooldown: Charge (0)) 5) Vigorous (Type: None, Passive. Increases base SP regeneration by 50%.) 6) Set Alight (Type: Fire, 20 SP. 40 Power attack. Has a 100% chance to Ignite the target, causing damage over a short duration. Cannot miss.) 7) Slow (Type: Debuff, 25 SP. 70% chance to reduce speed by 33%.) 8) Heal Wounds (Type: Healing, 25 SP. 105 Power heal.) Relic Upgrades: Consume Demon (Unlocks the Consume Demon transmuation, which lets you reduce an allied demon's MaxHP to 1 to restore your own HP, SP, and MaxHP as a free action. Results are based on the demon's current MaxHP.) Lifeguard (Reduces the MaxHP damage allied demons take from Demon Preservation by 50%. (This does not change the MaxHP required to be saved by Demon Preservation.)) S.E.P.I. (Generates a small amount of Credits each time you fully explore a level.) Enemy Sense (Shows the positions of roaming enemies on the map, even if you have not fully explored the level. Also warns you about summoner corpses whose Relics still contain active demons.) Capacity Up III (Grants additional storage capacity for demon allies, allowing for a total of 6 at once.) Inventory: 1 Heal gem 8 Chakra stone 4 Pure stone 2 Heart glyph 2 Calm card 1 Venom rune 2 Ghost chime 1 Pure gem 4 Pain glyph 1 Red essence 7 Heal stone 2 Zephyr card 1 Frost glyph 1 Peace offering 1 Meteor rune 1 Trouble chime 1 Chakra gem Brands: Mi-Sh-So (Lv.7) Is a Non-Unique Demon Cunning: +11 Strength: +11 Du-Pa (Lv.10) Level is 30 or higher Vitality: +33 Ra (Lv.12) Speed: +12% Du-Fa-Pa (Lv.13) Level is 33 or higher SP per Turn: -3.0 Vitality: +59 Ra-Ex (Lv.15) Max SP: -50 Speed: +22% Co-Cl-Pa (Lv.15) Level is 20 or higher Agility: -24 SP Costs: -6 Du-Fa (Lv.16) SP per Turn: -2.0 Vitality: +17 Co-Po-Vu (Lv.17) Weak: Pierce Magic: +13 SP Costs: -2 Sa-Vu (Lv.23) Weak: Pierce HP per Turn: +2.2% of MaxHP Du-Lim (Lv.28) SP Costs: +40% Vitality: +33 Du (Lv.28) Vitality: +18 Mi-Ex-Ha (Lv.31) Speed is 120% or more Max SP: -50 Strength: +45 Current Credits: 30639 Codex Daemonium Completion Shared Codex : 131 / 169 (77% complete) --==== Party Overview ====-- Element Users Immune Resistant Normal Weak -------------------------------------------------------------------- Slash 1 0 0 7* 0 Impact 0 0 2 5* 0 Pierce 3 0 1 6* 0 Fire 1* 0 1 4* 2 Ice 0 0 2 2* 3 Electricity 0 0 0 7* 0 Body 1 0 3 2* 2 Mind 2* 1 0 5* 1 Matter 2* 0 0 5* 2 Light 0 1 0 3 3* Dark 1 1 2* 3 1 n : Number of party members counted. * : Denotes the main character is included. --==== Current Party ====-- Name : Ooze Level: 30 MaxHP: 79 MaxSP: 100 Strength: 15 Magic : 63 Vitality: 33 Agility : 51 Cunning : 51 Resist: Impact Pierce Body Weak : Fire Ice Matter Soul Brand: Du (Lv.28) Vitality: +18 Abilities Known: 1) Liquefying Touch (Type: Matter, 10 SP. 70 Power attack. Has a 70% chance to inflict Melting, causing damage over time.) 2) Consuming Touch (Type: Matter, 10 SP. 70 Power attack, +45 Power if the target is Melting. Heals the user for 66% of the damage dealt.) 3) Acidic Veil (Type: Matter, Reactive. 35% chance to Melt adjacent characters that deal damage to you, causing damage over time.) 4) Corrosive Vapor (Type: Debuff, Passive. Attempts to inflict Melting on non-immune targets also have a 50% chance to briefly reduce defense by 20%.) 5) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.) 6) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.) 7) Toxic Vapor (Type: Body, Passive. Attempts to inflict Melting on non-immune targets also have a 50% chance to briefly inflict Poison, causing damage over time (can stack three times).) 8) Mobility (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 30% if no Charge abilities are on cooldown. Cooldown: Charge (0)) Name : Unicorn Level: 30 MaxHP: 114 MaxSP: 100 Strength: 35 Magic : 55 Vitality: 39 Agility : 11 Cunning : 31 Immune: Light Weak : Body Dark Soul Brand: Co-Cl-Pa (Lv.15) Level is 20 or higher Agility: -24 SP Costs: -6 Abilities Known: 1) Heal Wounds (Type: Healing, 25 SP. 105 Power heal.) 2) Panacea (Type: Healing, 30 SP. Removes all negative status effects.) 3) Vigorous Aura (Type: Healing, Reactive. Each standard turn, restores 1 SP to you and all visible allies.) 4) Lifeweaver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.) 5) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.) 6) Vigorous (Type: None, Passive. Increases base SP regeneration by 50%.) 7) Draw Wounds (Type: Healing, 0 SP. 105 Power heal. Costs HP equal to the amount healed, but cannot kill the user. Free action. Cooldown: Cantrip (1)) 8) Lucky Aid (Type: Healing, 0 SP. One effect chosen at random for the target: Heal 50% HP (unaffected by your Magic bonus), restores 50 SP, or removes all negative status effects. Cooldown: Luck (3)) Name : Nuppeppo Level: 31 MaxHP: 158 MaxSP: 100 Strength: 28 Magic : 28 Vitality: 121 Agility : 16 Cunning : 40 Resist: Impact Ice Body Weak : Fire Matter Soul Brand: Du-Lim (Lv.28) SP Costs: +40% Vitality: +33 Abilities Known: 1) Choking Veil (Type: Body, Reactive. 50% chance to delay the next turn of adjacent characters that deal damage to you.) 2) Healing Factor (Type: Healing, Reactive. Bestows Regeneration when an attack reduces your health to 50% or less, restoring health over time. Cooldown: Factor (1)) 3) Dazzling Veil (Type: Mind, Reactive. 20% chance to Stun adjacent characters that deal damage to you, causing them to miss their next turn.) 4) Acidic Veil (Type: Matter, Reactive. 35% chance to Melt adjacent characters that deal damage to you, causing damage over time.) 5) Vampiric Touch (Type: Body, 15 SP. 85 Power attack. Heals the user for 66% of the damage dealt.) 6) Needle Spray (Type: Pierce, 20 SP. Attenuated 55 Power attack.) 7) Crusader (Type: Light, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Guilt, healing those who damage the target (excluding reactions).) 8) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.) Name : Foul Ya-te-veo Level: 35 MaxHP: 192 MaxSP: 100 Strength: 53 Magic : 14 Vitality: 102 Agility : 28 Cunning : 82 Immune: Mind Weak : Ice Body Soul Brand: Du-Fa-Pa (Lv.13) Level is 33 or higher SP per Turn: -3.0 Vitality: +59 Abilities Known: 1) Eat Alive (Type: Pierce, 10 SP. 100 Power attack. Half normal accuracy. Heals the user for 50% of the damage dealt (affected by Body resistance).) 2) Tangling Veil (Type: Matter, Reactive. 35% chance to inflict Held on adjacent characters that deal damage to you, which reduces accuracy, evasion, and movement speed (can stack three times.)) 3) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.) 4) Dazzling Veil (Type: Mind, Reactive. 20% chance to Stun adjacent characters that deal damage to you, causing them to miss their next turn.) 5) Acidic Veil (Type: Matter, Reactive. 35% chance to Melt adjacent characters that deal damage to you, causing damage over time.) 6) Healing Factor (Type: Healing, Reactive. Bestows Regeneration when an attack reduces your health to 50% or less, restoring health over time. Cooldown: Factor (1)) 7) Burning Vapor (Type: Fire, Passive. Attempts to inflict Melting on non-immune targets also have a 70% chance to briefly inflict Ignite, causing damage over time.) 8) Corrosive Vapor (Type: Debuff, Passive. Attempts to inflict Melting on non-immune targets also have a 50% chance to briefly reduce defense by 20%.) Name : Rakshasa Level: 32 MaxHP: 119 MaxSP: 100 Strength: 94 Magic : 24 Vitality: 41 Agility : 29 Cunning : 39 Resist: Fire Dark Weak : Ice Light Soul Brand: Mi-Sh-So (Lv.7) Is a Non-Unique Demon Cunning: +11 Strength: +11 Abilities Known: 1) Leap Attack (Type: Slash, 20 SP. Must target a character. Leap to the target with an 85 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (8)) 2) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).) 3) Mind Reader (Type: Mind, Passive. Increases accuracy and evasion by 13% versus all opponents. (Bonuses are affected by Mind resistance.)) 4) Needle Spray (Type: Pierce, 20 SP. Attenuated 55 Power attack.) 5) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.) 6) Venomous (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Poison, causing damage over time (can stack three times).) 7) Crusader (Type: Light, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Guilt, healing those who damage the target (excluding reactions).) 8) Heavyhanded (Type: Mind, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Stun, causing the target to miss their next turn.) Name : Shikome Level: 34 MaxHP: 124 MaxSP: 100 Strength: 21 Magic : 74 Vitality: 52 Agility : 43 Cunning : 43 Immune: Dark Resist: Ice Body Weak : Mind Light Soul Brand: Du (Lv.28) Vitality: +18 Abilities Known: 1) Lich Touch (Type: Dark, 25 SP. 100 Power attack, split between HP and MaxHP damage. 66% of the MaxHP damage is drained to the user as bonus MaxHP.) 2) Horrible Glare (Type: Mind, 15 SP. Only affects enemies. Four 40% chances to delay the next turn of the targets. Cooldown: Presence (6)) 3) Possess (Type: Dark, 30 SP. Must target an enemy. Warps you adjacent to the enemy, and has a 70% chance to delay the enemy's next turn. This is not considered a movement ability. Free action. Cooldown: Charge (5)) 4) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.) 5) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.) 6) Vigorous (Type: None, Passive. Increases base SP regeneration by 50%.) 7) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.) 8) ------------ --==== Recent Messages ====-- Your nuppeppo hits the throne. (x2) Your nuppeppo looks refreshed. The zagh smites your nuppeppo. The throne claws your nuppeppo. The throne sears your nuppeppo. It's super effective! Your nuppeppo begins to regenerate! The throne claws your nuppeppo. The throne sears your nuppeppo. It's super effective! Your nuppeppo is set on fire! One of your allies is in danger! Using Dismiss... You unsummon your nuppeppo! The throne claws your ya-te-veo. The throne sears your ya-te-veo. The throne claws your ya-te-veo. The throne sears your ya-te-veo. Your ya-te-veo hits the throne. The zagh smites your ya-te-veo. (x2) The throne claws your ya-te-veo. The throne sears your ya-te-veo. Your ya-te-veo begins to regenerate! The throne claws your ya-te-veo. The throne sears your ya-te-veo. One of your allies is in danger! The throne claws your ya-te-veo. The throne sears your ya-te-veo. Your ya-te-veo is set on fire! The throne claws your ya-te-veo. The throne sears your ya-te-veo. Using Dismiss... You unsummon your ya-te-veo! The throne claws your unicorn. The throne sears your unicorn. The throne claws your unicorn. The throne sears your unicorn. Using Dismiss... You unsummon your unicorn! Your nuppeppo is no longer on fire. You feel less guilty. Your ya-te-veo is no longer on fire. Your nuppeppo is no longer regenerating. Your ya-te-veo is no longer regenerating. Using Summon... Aim within the possible target area using movement keys. Press Enter to execute, Escape to cancel. Nevermind then. Using Summon... Aim within the possible target area using movement keys. Press Enter to execute, Escape to cancel. You summon your ya-te-veo! Using Summon... Nevermind then. Using Summon... Aim within the possible target area using movement keys. Press Enter to execute, Escape to cancel. You summon your nuppeppo! Using Summon... Aim within the possible target area using movement keys. Press Enter to execute, Escape to cancel. You summon your unicorn! Your unicorn gestures at your nuppeppo. Your nuppeppo begins to regenerate! Your unicorn gestures at your ya-te-veo. Your ya-te-veo begins to regenerate! Your unicorn gestures at itself. Your unicorn begins to regenerate! You swap places with your nuppeppo. There is a shimmering portal to Victory here. Press 'p', '<', or '>' to change levels. Your unicorn gestures at you. You begin to regenerate! You pick up the small cache. Your relic absorbs 233 C. You swap places with your ya-te-veo. Your unicorn gestures at your nuppeppo. Your nuppeppo will regenerate longer! Pick up Ri-Tra-So? (Y or N) You swap places with your nuppeppo. Your unicorn gestures at your ya-te-veo. Your ya-te-veo will regenerate longer! Pick up Wa? (Y or N) Your unicorn gestures at itself. Nothing happens. You pick up the small cache. Your relic absorbs 246 C. You swap places with your ya-te-veo. Your unicorn is no longer regenerating. There is a shimmering portal to Victory here. Press 'p', '<', or '>' to change levels. Really win the game and start a new cycle? (Y or N) You win! --==== Recently Slain Allies ====-- Name : Nuppeppo Level: 22 MaxHP: 108 MaxSP: 100 Strength: 22 Magic : 21 Vitality: 69 Agility : 12 Cunning : 31 Resist: Impact Ice Body Weak : Fire Matter Abilities Known: 1) Fetid Burst (Type: Body, 15 SP. Two 60% chances to delay the next turn of the targets.) 2) Draw Wounds (Type: Healing, 0 SP. 105 Power heal. Costs HP equal to the amount healed, but cannot kill the user. Free action. Cooldown: Cantrip (1)) 3) Choking Veil (Type: Body, Reactive. 50% chance to delay the next turn of adjacent characters that deal damage to you.) 4) Healing Factor (Type: Healing, Reactive. Bestows Regeneration when an attack reduces your health to 50% or less, restoring health over time. Cooldown: Factor (1)) 5) ------------ 6) ------------ 7) ------------ 8) ------------ Name : Archangel Level: 20 MaxHP: 78 MaxSP: 100 Strength: 35 Magic : 23 Vitality: 29 Agility : 35 Cunning : 23 Immune: Light Resist: Fire Body Weak : Dark Abilities Known: 1) Soothing Cut (Type: Slash, 20 SP. 70 Power attack. If the attack hits, grants a 105 Power heal to you or a nearby ally whose HP is more than 50% of their maximum.) 2) Grand Cleave (Type: Slash, 20 SP. 85 Power attack.) 3) Exorcism (Type: Light, 25 SP. Only affects enemies weak to Light. 10-100 Power attack, based on the target's current HP (more HP = more Power). Cannot miss. Cooldown: Light (4)) 4) Crusader (Type: Light, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Guilt, healing those who damage the target (excluding reactions).) 5) Blinding (Type: Matter, Passive. Provides a 10% chance for your Slash, Impact, and Pierce attacks to inflict Blind, which reduces sight radius to 1 and also reduces accuracy and evasion by 50%.) 6) ------------ 7) ------------ 8) ------------ Name : Shoggoth Level: 24 MaxHP: 114 MaxSP: 100 Strength: 47 Magic : 13 Vitality: 63 Agility : 26 Cunning : 33 Resist: Impact Ice Weak : Fire Mind Matter Soul Brand: Du-Fa (Lv.16) SP per Turn: -2.0 Vitality: +17 Abilities Known: 1) Speedbreaker (Type: Impact, 20 SP. 70 Power attack. Has a 50% chance to reduce speed by 33%.) 2) Healing Factor (Type: Healing, Reactive. Bestows Regeneration when an attack reduces your health to 50% or less, restoring health over time. Cooldown: Factor (1)) 3) Eat Alive (Type: Pierce, 10 SP. 100 Power attack. Half normal accuracy. Heals the user for 50% of the damage dealt (affected by Body resistance).) 4) Dazzling Veil (Type: Mind, Reactive. 20% chance to Stun adjacent characters that deal damage to you, causing them to miss their next turn.) 5) Acidic Veil (Type: Matter, Reactive. 35% chance to Melt adjacent characters that deal damage to you, causing damage over time.) 6) Corrosive Vapor (Type: Debuff, Passive. Attempts to inflict Melting on non-immune targets also have a 50% chance to briefly reduce defense by 20%.) 7) Toxic Vapor (Type: Body, Passive. Attempts to inflict Melting on non-immune targets also have a 50% chance to briefly inflict Poison, causing damage over time (can stack three times).) 8) Burning Vapor (Type: Fire, Passive. Attempts to inflict Melting on non-immune targets also have a 70% chance to briefly inflict Ignite, causing damage over time.) Name : Oni Level: 24 MaxHP: 95 MaxSP: 100 Strength: 68 Magic : 13 Vitality: 43 Agility : 26 Cunning : 37 Resist: Fire Body Dark Matter Weak : Electricity Light Soul Brand: Mi-Sh-So (Lv.7) Is a Non-Unique Demon Cunning: +11 Strength: +11 Abilities Known: 1) Shellbreaker (Type: Impact, 10 SP. 70 Power attack. Has a 70% chance to reduce defense by 20%.) 2) Double Impact (Type: Impact, 15 SP. 85 Power attack split between two Impact attacks.) 3) Juggernaut (Type: Defense, Passive. When your last action was movement or a movement ability, you have 25% improved defense and your next turn comes faster when damaged by enemies (excluding status effects and reactions).) 4) Heavyhanded (Type: Mind, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Stun, causing the target to miss their next turn.) 5) Needle Spray (Type: Pierce, 20 SP. Attenuated 55 Power attack.) 6) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.) 7) Venomous (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Poison, causing damage over time (can stack three times).) 8) Crusader (Type: Light, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Guilt, healing those who damage the target (excluding reactions).) Name : Eloko Level: 15 MaxHP: 71 MaxSP: 100 Strength: 29 Magic : 17 Vitality: 29 Agility : 16 Cunning : 29 Resist: Electricity Body Mind Weak : Fire Ice Abilities Known: 1) Pink Whisper (Type: Mind, 25 SP. 70% chance to cause Charm, turning the target against its allies. Free action. Cooldown: Presence (6)) 2) Leech Bite (Type: Pierce, 10 SP. 70 Power attack. Heals the user for 50% of the damage dealt (affected by Body resistance).) 3) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.) 4) Innocence (Type: Mind, Passive. Increases offense, defense, accuracy, and evasion by 33%, and status accuracy and status resistance by 16%, versus opponents who are at full HP. (Bonuses are affected by Mind resistance.)) 5) ------------ 6) ------------ 7) ------------ 8) ------------ Name : Impundulu Level: 31 MaxHP: 107 MaxSP: 100 Strength: 10 Magic : 64 Vitality: 28 Agility : 44 Cunning : 40 Resist: Electricity Dark Weak : Ice Soul Brand: Ri-We (Lv.20) Strength: -14 SP Costs: -23% Abilities Known: 1) Vampiric Touch (Type: Body, 15 SP. 85 Power attack. Heals the user for 66% of the damage dealt.) 2) Storm Strike (Type: Electricity, 20 SP. 85 Power attack. Has a 20% chance to inflict Shock, causing the targets to miss their next turn. 70% chance to hit, unaffected by accuracy and evasion.) 3) Stormfront (Type: Electricity, Passive. Increases your chance to apply Shock by 0% to 75% of the original chance, based on proximity to the target (adjacent = 75%, maximum range = 0%).) 4) Mobility (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 30% if no Charge abilities are on cooldown. Cooldown: Charge (0)) 5) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.) 6) ------------ 7) ------------ 8) ------------