Demon Party Dump File Version 10/26/2021, Scoring Model: 10/26/2021 Dump file created at: 11/3/2021 4:55:04 PM Summoner Weiz... was chosen by the Titan's Fist, selected Ice as their starting element, has earned a score of 132732, is currently at Apex:7, and is still alive! --==== Main Character ====-- Name : Weiz Level: 43 MaxHP: 144 MaxSP: 100 Strength: 167 Magic : 1 Vitality: 50 Agility : 51 Cunning : 1 Immune: Body Mind Dark Resist: Fire Electricity Weak : Ice Soul Brand: Ra-Im (Lv.5) Magic: -14 Speed: +16% Abilities Known: 1) Spin Slash (Type: Slash, 15 SP. 70 Power attack. Also considered a movement ability.) 2) Slash Dance (Type: Slash, 5 SP. 70 Power attack, enemies only. Also considered a movement ability. Cooldown: Breath (1)) 3) Vehemence (Type: Buff, 15 SP. Briefly raises accuracy and offense by 25%. Free action. Cooldown: Cantrip (1)) 4) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.) 5) Mobility (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 30% if no Charge abilities are on cooldown. Cooldown: Charge (0)) 6) Calesvol's Ward (Type: Defense, Passive. Increases defense by 50% while not affected by any negative status effects aside from Ice or Debuff status effects.) 7) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.) 8) Juggernaut (Type: Defense, Passive. When your last action was movement or a movement ability, you have 25% improved defense and your next turn comes faster when damaged by enemies (excluding status effects and reactions).) Relic Upgrades: Aux Guard I (When you have 2 or less demons summoned, reduces incoming damage and increases status resistance by 20%, for both you and your summoned demons. The bonus does not apply to Heroic targets.) Aux Guard II (When you have 1 or less demons summoned, reduces incoming damage and increases status resistance by 20%, for both you and your summoned demons. Stacks with Aux Guard I. The bonus does not apply to Heroic targets.) Aux Power I (When you have 2 or less demons summoned, increases damage dealt by 20% and reduces SP costs and cooldowns by 20%, for both you and your summoned demons. The bonus does not apply to Heroic targets.) Aux Power II (When you have 1 or less demons summoned, increases damage dealt by 35% and reduces SP costs and cooldowns by 20%, for both you and your summoned demons. Stacks with Aux Power I. The bonus does not apply to Heroic targets.) S.E.P.I. (Generates a small amount of Credits each time you fully explore a level.) Soul Armor (Unlocks the Soul Armor transmutation, which lets you sacrifice a demon to copy its MaxHP modifier, Speed, immunities, resistances, and weaknesses to yourself.) Alter Self (Unlocks the Alter Self transmutation, which allows you to reallocate your stat points.) Fast Dismiss (Changes Dismiss to a fast action: it only takes half the time most actions do.) Nightingale (Doubles the rate of HP and negative effect recovery for inactive demons.) Inventory: 32 Heal stone 1 Chakra gem 4 Pure gem 3 Might gem 4 Calm card 7 Heart glyph 3 Ghost chime 2 Bolt glyph 5 Magic map 4 Zephyr card 1 Mirror chime 2 Venom rune 8 Heal gem 6 Peace offering 9 Pure stone 1 Bronze offering 1 Curse rune 6 Chakra stone 2 Frost glyph 2 Flame glyph 1 Tempest rune 1 Blizzard rune 1 Gold offering 1 Meteor rune Brands: Co-Fr-Ha (Lv.2) Speed is 105% or more Vitality: -2 SP Costs: -3 Ra-Im-Fre (Lv.3) SP above 50 Magic: -12 Speed: +18% Ra-Im (Lv.5) Magic: -14 Speed: +16% Wa-Wa-Cl-Da (Lv.9) Last Used: Movement Agility: -18 Resist: Fire Resist: Elec Ri-Wa (Lv.15) Remove Weak: Pierce SP Costs: -11% Ri-Im (Lv.20) Magic: -7 SP Costs: -20% Co-Fl (Lv.21) Last Used: Slash SP Costs: -4 Co-Le-Al (Lv.24) 1 or less visible allies Speed: -30% SP Costs: -18 Ri-Fre (Lv.25) SP above 50 SP Costs: -23% Ri-Cl-Ha (Lv.26) Speed is 105% or more Agility: -8 SP Costs: -29% Ra-Pa (Lv.31) Level is 51 or higher Speed: +36% Ri-Pa (Lv.35) Level is 50 or higher SP Costs: -44% Current Credits: 106426 --==== Party Overview ====-- Element Users Immune Resistant Normal Weak -------------------------------------------------------------------- Slash 1* 0 0 4* 0 Impact 1 0 0 4* 0 Pierce 0 0 0 4* 0 Fire 1 1 2* 1 0 Ice 0 0 3 0 1* Electricity 0 0 2* 2 0 Body 0 1* 2 1 0 Mind 1 2* 2 0 0 Matter 0 2 1 1* 0 Light 0 0 3 1* 0 Dark 1 2* 2 0 0 n : Number of party members counted. * : Denotes the main character is included. --==== Current Party ====-- Name : Hastur Level: 108 MaxHP: 248 MaxSP: 100 Strength: 70 Magic : 188 Vitality: 70 Agility : 70 Cunning : 187 Immune: Mind Dark Resist: Ice Body Light Matter Abilities Known: 1) True Yellow Sign (Type: Mind, 90 SP. Only affects enemies. 85 Power attack, split between Mind, Light, and Dark. Has a 50% chance to apply Panic, Mute, and Pariah. Cannot miss. Image encrypted for summoner safety.) 2) Lich Gaze (Type: Dark, 15 SP. 85 Power attack, split between HP and MaxHP damage. 33% of the MaxHP damage is drained to the user as bonus MaxHP. Cannot miss. Cooldown: Presence (1)) 3) Evil Grin (Type: Mind, 5 SP. Can be used while Muted. 70% chance to delay the next turn of the target. Reduces your Presence cooldown by 2 turns.) 4) Strange Aura (Type: Mind, Reactive. Each standard turn, has an 6% chance to Panic enemies, causing the target's actions to sometimes be randomized.) 5) Menace (Type: None, Passive. Your auras that affect enemies are activated twice each turn.) 6) Panic Boost (Type: Mind, Passive. Increases your chance to apply Panic by 50% of the original chance.) 7) Nemesis (Type: Dark, Passive. Increases defense by 25% against enemies with any negative status effects. (Bonus is affected by Dark resistance.)) 8) Yellow King (Type: Mind, Passive. True Yellow Sign costs 0 SP if it was not your last used ability.) Name : Demiurge Level: 108 MaxHP: 275 MaxSP: 100 Strength: 82 Magic : 211 Vitality: 141 Agility : 70 Cunning : 81 Immune: Matter Resist: Fire Ice Electricity Mind Light Dark Abilities Known: 1) Vitae (Type: Healing, 40 SP. Only affects allies. Removes all negative status changes, then applies a 150 Power heal and bestows Regeneration, restoring health over time. Cooldown: Miracle (1)) 2) Source (Type: None, Passive. If you have seven abilities with Miracle cooldowns, all Miracle cooldowns are removed from abilities and your abilities that cost more than 20 SP cost only 20 SP.) 3) Panacea (Type: Healing, 30 SP. Removes all negative status effects.) 4) Gaudium (Type: Buff, 40 SP. Only affects allies. Increases offense, defense, accuracy, and evasion by 25% and speed by 33%. Cooldown: Miracle (1)) 5) Meditate (Type: Healing, 0 SP. Can be used while Muted. Restores 10 SP. Cooldown: Cantrip (0)) 6) Heal Wounds (Type: Healing, 25 SP. 105 Power heal.) 7) Lifeweaver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.) 8) Triad Ward (Type: Defense, Passive. Provides a 20% chance to block Fire, Ice, and Electricity attacks. This works even when Stunned, Paralyzed, etc.) Name : Prometheus Level: 108 MaxHP: 258 MaxSP: 100 Strength: 117 Magic : 117 Vitality: 117 Agility : 117 Cunning : 117 Immune: Fire Matter Resist: Ice Body Mind Light Dark Abilities Known: 1) Origin Fire (Type: Fire, 30 SP. 100 Power attack, split between Fire and Matter. Has a 35% chance to Ignite the target and a 35% chance to apply Melt to the target, each causing damage over time.) 2) Grand Slam (Type: Impact, 15 SP. 100 Power attack.) 3) Smash Planet (Type: Impact, 35 SP. 100 Power attack.) 4) Inner Fire (Type: Fire, 0 SP. Can be used while Muted. 60 Power heal. Restores 10 SP. Free action. Cooldown: Heat (4)) 5) Healing Factor (Type: Healing, Reactive. Bestows Regeneration when an attack reduces your health to 50% or less, restoring health over time. Cooldown: Factor (0)) 6) Firetouch (Type: Fire, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Ignite, causing damage over a short duration.) 7) Perfect Form (Type: None, Passive. Improves overall combat performance by 25% across the board if your Strength, Magic, Vitality, Agility, and Cunning are all equal.) 8) Eternal Glory (Type: Healing, Passive. Fully restores MaxHP and then HP when HP reaches 0. (For the Relic bound, this triggers only if Relic Preservation would fail.) Cooldown: Soul (54)) --==== Recent Messages ====-- You concentrate briefly. You feel more accurate! You feel more powerful! Using chakra stone... Aim within the possible target area using movement keys. Press Enter to execute, Escape to cancel. You use the chakra stone. You are refreshed for 50 SP. You leap into action! Using Spin Slash... Aim within the possible target area using movement keys. Press Enter to execute, Escape to cancel. You slash Prometheus for 42. You are refreshed for 5 SP. Using Spin Slash... Aim within the possible target area using movement keys. Press Enter to execute, Escape to cancel. You slash Prometheus for 42. You defeat Prometheus!! Prometheus joins your party!! You are refreshed for 5 SP. You reach Level 43! You gain 5 bonus points! You gain 1 relic upgrade point, and now have 7 total. Demiurge gestures at you. You are healed for 77. You have too many allies and must delete one. Delete Ba'al? (Y or N) You delete Ba'al! You are no longer on fire. You begin resting. Demiurge meditates. Demiurge is refreshed for 10 SP. Demiurge meditates. Demiurge is refreshed for 10 SP. Demiurge meditates. Demiurge is refreshed for 10 SP. Demiurge meditates. Demiurge is refreshed for 10 SP. Demiurge gestures at you. You are healed for 76. Prometheus is no longer regenerating. Your power returns to normal. Your accuracy returns to normal. You continue resting to restore your inactive allies. Rest complete. Using Level Up... You have 5 bonus points to spend. Your Strength increases by 3! Your Vitality increases by 1! Your Agility increases by 1! You have no bonus points remaining. Your party is already fully rested. You pick up the small cache. Your relic absorbs 278 C. You pick up the small cache. Your relic absorbs 268 C. You pick up the medium cache. Your relic absorbs 700 C. You pick up the small cache. Your relic absorbs 350 C. You pick up the medium cache. Your relic absorbs 666 C. You pick up the small cache. Your relic absorbs 353 C. You pick up the small cache. Your relic absorbs 336 C. You pick up the medium cache. Your relic absorbs 517 C. You pick up the small cache. Your relic absorbs 268 C. You pick up the small cache. Your relic absorbs 290 C. You pick up the small cache. Your relic absorbs 294 C. You pick up the small cache. Your relic absorbs 312 C. You pick up the small cache. Your relic absorbs 346 C. You pick up the small cache. Your relic absorbs 349 C. This level is now fully explored. Your relic scans the level for any remaining enemies... Your relic receives Credits from S.E.P.I.! Your relic absorbs 1063 C. This level has been fully explored. Press 'o' to revisit points of interest and portals, or Shift + 'p' to travel to a specific destination. You pick up the small cache. Your relic absorbs 304 C. There is a shimmering portal to Victory here. Press 'p', '<', or '>' to change levels. Really win the game and start a new cycle? (Y or N) You escape, leaving with the power you fought so hard for... --==== Recently Slain Allies ====-- Name : Leib-olmai Level: 38 MaxHP: 130 MaxSP: 141 Strength: 82 Magic : 45 Vitality: 54 Agility : 36 Cunning : 1 Resist: Ice Body Mind Matter Weak : Fire Soul Brand: In-Na (Lv.34) Cunning: -43 Max SP: +41 Abilities Known: 1) Life Pulse (Type: Healing, 20 SP. Only affects allies. 60 Power heal. Free action. Cooldown: Cantrip (5)) 2) Ever Ready (Type: None, Passive. Increases SP regeneration by 200% when your SP is less than 15.) 3) Hunter Boon (Type: Buff, Passive. While you have Accuracy Up, your attacks deal an additional 20% damage.) 4) Gaudium (Type: Buff, 40 SP. Only affects allies. Increases offense, defense, accuracy, and evasion by 25% and speed by 33%. Cooldown: Miracle (2)) 5) Panacea (Type: Healing, 30 SP. Removes all negative status effects.) 6) Lifeweaver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.) 7) Meditate (Type: Healing, 0 SP. Can be used while Muted. Restores 10 SP. Cooldown: Cantrip (0)) 8) Heal Wounds (Type: Healing, 25 SP. 105 Power heal.) Name : Ibong adarna Level: 45 MaxHP: 124 MaxSP: 100 Strength: 21 Magic : 54 Vitality: 32 Agility : 46 Cunning : 109 Resist: Body Mind Weak : Pierce Electricity Soul Brand: Ri-Cl-Ha (Lv.26) Speed is 105% or more Agility: -8 SP Costs: -29% Abilities Known: 1) Heal Wounds (Type: Healing, 25 SP. 105 Power heal.) 2) Panacea (Type: Healing, 30 SP. Removes all negative status effects.) 3) Meditate (Type: Healing, 0 SP. Can be used while Muted. Restores 10 SP. Cooldown: Cantrip (0)) 4) Lifeweaver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.) 5) Triad Ward (Type: Defense, Passive. Provides a 20% chance to block Fire, Ice, and Electricity attacks. This works even when Stunned, Paralyzed, etc.) 6) Gaudium (Type: Buff, 40 SP. Only affects allies. Increases offense, defense, accuracy, and evasion by 25% and speed by 33%. Cooldown: Miracle (2)) 7) ------------ 8) ------------ Name : Ba'al Level: 108 MaxHP: 345 MaxSP: 100 Strength: 258 Magic : 23 Vitality: 188 Agility : 46 Cunning : 70 Resist: Body Light Dark Matter Abilities Known: 1) Bull Rush (Type: Impact, 10 SP. Must target a character. Charge to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6)) 2) Stunning Blow (Type: Impact, 15 SP. 70 Power attack. Has a 35% chance to inflict Stun, causing the target to miss their next turn.) 3) Fervor (Type: Buff, 5 SP. Briefly improves offense by 25%. Free action. Cooldown: Cantrip (3)) 4) Brain Knocker (Type: Mind, Passive. Provides a 50% chance for your Slash, Impact, and Pierce attacks to delay the next turn of the target.) 5) Overpower (Type: None, Passive. Reduces the chance of opponents Blocking, Dodging, or Parrying your attacks by half.) 6) Stun Boost (Type: Mind, Passive. Increases your chance to apply Stun by 50% of the original chance.) 7) Smiting God (Type: None, Passive. Your Slash, Impact, and Pierce attacks with 60-89 Power are raised to 90 Power.) 8) God Of War (Type: None, Passive. Improves accuracy with and evasion against Slash, Impact, and Pierce attacks by 13%.)